- posted in Skyrim Technical Support: When exploring Bthardamz, I noticed that there were a few fires that didnt cast shadows around them. Comparison screenshot below; this is in the entrance hall of Bthardamz Upper District, right after you enter. There are FOUR Afflicted here for you to kill, so take them out. On the other hand, I really like that one that you go into that has the big open cave with bandits on an outlook in the middle, up to the right on a path, and ahead on an overlook - when my archer gets really sharp I can clear the whole lot from the centre bridge. I didn't actually mind the ones on Solstheim though. Once you’re inside head inwards (avoiding the green goo for health reasons! Ascend the staircase and use your new Shout to clear out the impassable wind. Jesus Christ. Bthardamz may refer to: Bthardamz (Skyrim) Bthardamz (Online) I'm always a big fan of BFB as it happens but I can see how it's a bind for people. Plus, it only had two zones. This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. Her legions eventually arrived and envoys were sent to bargain for their surrender. Ah, I love that cave! I think it's because the dwemer ruins are just so tedious to explore. Spoiler dragoon999 wrote: noticed a huge seam on the wall and floor of bthardamz lower district. The gate at the bottom leads to an overgrown doorway. It is a good dungeon, but the experience stays the same every time. I don't know the details of how the game calculates when an area has been cleared, but it's possible that in order to get it you need to clear all interior zones (Arcanex, Dwelling, Lower District, Study, Upper District, and Workshop) as well as a fair bit of the surrounding exterior. Why is Bthardamz not labeled as “Cleared” after completing The Only Cure? Climb the spiraling stone steps to a corridor where a Dwarven Centurion roars to life. These are enemies and will try to use a puke attack on you (take them out with ranged if you can). What did you think? This should not affect gameplay. — Unsigned comment by 84.248.192.31 (talk) at 22:00 on 21 November 2011‎, Just trying to learn a bit. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} Follow the ruins to find a door that leads to Bthardamz Upper District. There are several light sources further inside that have the same issue, especially chandeliers. A door across a ramp above requires a key. Why don't move Related Quests and Bugs section to the bottom, leaving the walkthrough above them? ._33axOHPa8DzNnTmwzen-wO{display:block;padding:0 16px;width:100%}.isNotInButtons2020 ._33axOHPa8DzNnTmwzen-wO{font-size:14px;font-weight:700;letter-spacing:.5px;line-height:32px;text-transform:uppercase} Present the bill of sale to Brynjolf in the Ragged Flagon. Orchendor. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} Araglad 15:04, 28 May 2012 (UTC), Although the 'fallen' are left and can be used as containes, the dwmer mechanisms are cleared away and therefore cannot be used as containers. Possibly the most mind breaking and frustrating thing to have ever existed in skyrim, whilst being the most gloriously insane fun at the same time <3 >:D ... At Bthardamz on the way here, I was set upon by a bunch of loonies, male and female, all wearing the correct black robes. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;padding:0;width:100%}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}.isInButtons2020 ._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}.isInButtons2020 ._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;font-weight:700;letter-spacing:unset;line-height:16px;text-transform:unset}._1ra1vBLrjtHjhYDZ_gOy8F{--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed} Link; Reset; Map Key; Help; Discuss; UESP Home .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} The first is a crash that happens when I try to quick save after destroying any dwarvern automaton, the second is when I try to enter the Bthardamz Study (I think its called). It's a decent design the first time around, but the lack of variety makes it a chore once you've done it a few times, and completion of the dungeon is so critical to unlocking main mechanics of the game (Dragon fights, Dragon shouts), so you really pretty much have to do it on every new character before doing what you actually want to do with that character. I've played through the Peryite quest a couple of times, but I don't think it's ever been clear to me just what I'm supposed to be doing. Cross the bridge after the clearing the wind and continue to climb higher still. Especially when you have to deal with Falmer and Chaurus. 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